
Entrepreneur:
When game designer Jason Kapalka first met John Vechey and Brian Fiete in 1997, the 2 19-year-olds had just been wooed from Indiana to work at Kapalka’s former employer, a gaming company. ‘We hit it off really well,’ says Kapalka, who was impressed by an online game the two teens had created.
‘We kept in touch, and around 2000, we were all a little unhappy with our jobs. We thought, ‘Hey, we could start our own company.’
As it turned out, the years 2000 and 2001 weren’t kind to internet companies. ‘We didn’t have the best timing, but we survived because we didn’t have many expenses,’ says Kapalka.
The business’s first low-overhead stomping grounds were in the co-founders’ respective apartments.
PopCap adapted to uncertain times by experimenting with direct game downloads from its website. The gamble paid off, and within a couple of years, the company moved to a real office in Seattle.
It has since added offices in Chicago; San Francisco; Vancouver, British Columbia; and Dublin, Ireland.
‘We’re just trying to keep a very simple business model: Make games. If people like them, they’ll buy them,’ says Kapalka, adding that top sellers include Bejeweled, Bookworm, Chuzzle and Peggle–all games that are easy to learn but hard to master.
People certainly love PopCap’s games: Their content generated around $75 million in sales of their content across all platforms and partners in 2006.
Via: Business Opportunities.
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[…] Virtual Entrepreneur - Small Business Opportunities For EntrepreneursPopCap adapted to uncertain times by experimenting with direct game downloads … People certainly love PopCap?s games: Their content generated around $75 … […]